AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in the Middle East: Q2 2025
Explore the performance trends of the top slime games on iOS in the Middle East during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top slime games on the iOS platform in the Middle East showed varied performance trends. Here's a closer look at the top five applications based on data from Sensor Tower.
PlaySlime: Slime Simulator Game by Slime Simulator Studio saw a consistent weekly revenue, peaking at around $3.2K in late April. Downloads started strong at over 2.3K but dipped to 765 in mid-May before rebounding to over 2K by the end of June. Active users maintained a steady increase, reaching over 20K by the quarter's end.
The Super Slime Simulator from Dramaton LTD experienced a notable surge in downloads, peaking at over 5.3K in mid-June. Revenue was modest, starting at $3 and rising to $69 in early June. Active users followed a similar upward trajectory, ending the quarter at approximately 5.5K.
Bruno - My Talking Slime Pet, another title from Dramaton LTD, showed fluctuating downloads, starting at 1.9K and ending at 1.2K. Revenue had a few spikes, particularly reaching $39 at the end of June. Active users remained relatively stable, hovering around 28K throughout the quarter.
For My Talking Slimy: Slime Cat 3D by Pixeland LLC, weekly revenue saw a gradual rise, peaking at $954 in late June. Downloads increased significantly towards the end of the quarter, with active users fluctuating around 4.3K.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. had a decline in downloads, starting at 829 and dropping to 190 by the end of June. Revenue remained low with occasional spikes, while active users decreased from 3.8K to 2.3K.
For further insights and detailed analytics, refer to Sensor Tower's comprehensive reports.